Arma 3 guard waypoint. steampowered.
Arma 3 guard waypoint. If the Join waypoint is synchronized with another group's waypoint, when both groups are at their waypoint positions, the group that is "synchronized from" will join the group that is "synchronized to", irrespective of which group has the join waypoint itself. Feb 2, 2025 · A quick demonstration of how the Guard Waypoint works without using a trigger. Technically the "hold" waypoint is just like a move waypoint, except the units will wait before proceeding to the next waypoint and you can use a trigger or script to skip it. Waypoints are ordered sequentially, and only one can be active at any given time. Waypoint Types Each waypoint has a specific type, which decides what the group has to do to complete the waypoint. It works relatively well, thing is: This removes their guard waypoint (since the module gives them a seek and destroy cycle) It sounds like you are using the hold waypoint to force units to stay near the roadblock? As in "holding a position". If he sees an enemy on foot, then everything is fine. The actual guarded position is determined via the following rules: Given "position" is always considered. steampowered. Which also is not true as all 3 squads I’ve given the guard waypoint just straight up walk to the waypoint instead of waiting their turn. 2qi6ue5ui rt jmkpb bfyll bzpa6 zwp bazvb vke esdqxfh 9x9y