Unity getpixel. Collect very frequently, obviously).

Unity getpixel. Looks like the post above is almost correct? Only thing I can see missing is the texture. … Assuming your file is not tampered with (i. Use GetPixelData instead for very large textures. GetPixel also needs to decompress compressed textures, and use memory to store the decompressed If the pixel coordinate is outside the texture's dimensions, Unity clamps or repeats it, depending on the texture's TextureWrapMode. Jan 11, 2018 ยท @Branxord You need to copy the texture back from GPU to the CPU side of the things. So that texture would probably be imported as 16x2 or 16x4 or 16x8 pixels. Apply(false); I have been reading about this all day. ReadPixels(new Rect(0, 0, tex. If a lower-precision representation is acceptable, GetPixels32 is faster and uses less memory because it does not perform integer-to-float conversions. GetPixels might fail if the array contains too much data. rgn ovzh dnw5j 3der jxsgr fycvf7 xhvl o9e zckfd vds